Difference between revisions of "Scenery:Generating Scenery"

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(New page: ==Generating the terrain model== This article describes the commands used to create a scenery file from a set of input data and configuration files. ===Read data=== data_reader <terrai...)
 
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  data_reader <terrain config> <work dir>
 
  data_reader <terrain config> <work dir>
  
This command will read the input data as described in the terrain
+
This command will read the input data as described in the [Scenery:Terrain.cfg_File terrain
config file (see next section), tile it into suitable bits and put it
+
config file], tile it into suitable bits and put it
 
on the work directory in a simple work format.
 
on the work directory in a simple work format.
  

Revision as of 11:18, 6 March 2007

Generating the terrain model

This article describes the commands used to create a scenery file from a set of input data and configuration files.

Read data

data_reader <terrain config> <work dir>

This command will read the input data as described in the [Scenery:Terrain.cfg_File terrain config file], tile it into suitable bits and put it on the work directory in a simple work format.

Generate airports/runways

apt_gen <terrain config> <airports file> <work dir>

This program will make runway polygons for the airports within our area and put the polygon files in the work directory.

Generate terrain surface

terrain_gen <terrain config> <work dir> <output name>

This program will read the input data from the work directory and make a multiresolution triangulation of the data based on the parameters in the terrain config. There will be generated three files called <output name> with the extensions .tin, .idx and .grd.

Generate textures

texmapper <texture config> <output dir> <output config>