Difference between revisions of "Scenery:Generating Scenery"

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(Generate textures)
(Generating the terrain model)
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  texmapper <texture config> <output dir> <output config>
 
  texmapper <texture config> <output dir> <output config>
  
This command will read the texture config
+
This command will read the [[Scenery:Texmapper.cfg_File|texture
 +
mapper config file]] tile it into suitable pieces and create a hierarchy of downscaled images for the lower resolutions. It will also render shadows into the textures if necessary (If the aerial photos already contain shadows, this process may be skipped).
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[[Category:Scenery]]
 
[[Category:Scenery]]

Revision as of 20:09, 9 January 2010

Generating the terrain model

This article describes the commands used to create a scenery file from a set of input data and configuration files.

Read data

data_reader <terrain config> <work dir>

This command will read the input data as described in the terrain config file, tile it into suitable bits and put it on the work directory in a simple work format.

Generate airports/runways

apt_gen <terrain config> <airports file> <work dir>

This program will make runway polygons for the airports within our area and put the polygon files in the work directory.

Generate terrain surface

terrain_gen <terrain config> <work dir> <output name>

This program will read the input data from the work directory and make a multiresolution triangulation of the data based on the parameters in the terrain config. There will be generated three files called <output name> with the extensions .tin, .idx and .grd.

Generate textures

texmapper <texture config> <output dir> <output config>

This command will read the texture mapper config file tile it into suitable pieces and create a hierarchy of downscaled images for the lower resolutions. It will also render shadows into the textures if necessary (If the aerial photos already contain shadows, this process may be skipped).