Difference between revisions of "Scenery:Generating Scenery"
(New page: ==Generating the terrain model== This article describes the commands used to create a scenery file from a set of input data and configuration files. ===Read data=== data_reader <terrai...) |
(→Generate textures) |
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data_reader <terrain config> <work dir> | data_reader <terrain config> <work dir> | ||
− | This command will read the input data as described in the terrain | + | This command will read the input data as described in the [[Scenery:Terrain.cfg_File|terrain |
− | config file | + | config file]], tile it into suitable bits and put it |
on the work directory in a simple work format. | on the work directory in a simple work format. | ||
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texmapper <texture config> <output dir> <output config> | texmapper <texture config> <output dir> <output config> | ||
+ | |||
+ | This command will read the [[Scenery:Texmapper.cfg_File|texture | ||
+ | mapper config file]] tile it into suitable pieces and create a hierarchy of downscaled images for the lower resolutions. It will also render shadows into the textures if necessary (If the aerial photos already contain shadows, this process may be skipped). | ||
+ | |||
+ | Read the [[Scenery:Texmapper.cfg_File | Texmapper.cfg]] article for a detailed example of this process. | ||
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+ | |||
+ | [[Category:Scenery]] |
Latest revision as of 22:20, 9 January 2010
Contents
Generating the terrain model
This article describes the commands used to create a scenery file from a set of input data and configuration files.
Read data
data_reader <terrain config> <work dir>
This command will read the input data as described in the terrain config file, tile it into suitable bits and put it on the work directory in a simple work format.
Generate airports/runways
apt_gen <terrain config> <airports file> <work dir>
This program will make runway polygons for the airports within our area and put the polygon files in the work directory.
Generate terrain surface
terrain_gen <terrain config> <work dir> <output name>
This program will read the input data from the work directory and make a multiresolution triangulation of the data based on the parameters in the terrain config. There will be generated three files called <output name> with the extensions .tin, .idx and .grd.
Generate textures
texmapper <texture config> <output dir> <output config>
This command will read the texture mapper config file tile it into suitable pieces and create a hierarchy of downscaled images for the lower resolutions. It will also render shadows into the textures if necessary (If the aerial photos already contain shadows, this process may be skipped).
Read the Texmapper.cfg article for a detailed example of this process.