Scenery:Texmapper.cfg File
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Revision as of 20:20, 9 January 2010 by Thomas (talk | contribs) (New page: This is the main configuration file for the texture map generator. It is very similar to the terrain config file and some of the parameters are the same. <pre...)
This is the main configuration file for the texture map generator. It is very similar to the terrain config file and some of the parameters are the same.
#---------------- # Common section #---------------- tile_size_n = 3648 tile_size_e = 3648 start_n = 45.0974 start_e = 7.26291 ref_lat = 50 num_tiles_n = 32 num_tiles_e = 32 #------------------------ # Texture mapper section #------------------------ # Texture resolution (tile_size/tex_size = Approx 3.5m/pixel) tex_size = 1024 # Image format (DXT1/gzip compressed) out_pixel_fmt = DXT1 out_file_ext = .dds.gz # Work cache sizes (in Mb) shd_cache_sz = 200 img_cache_sz = 200 #------- # Flags #------- # Generate mipmaps yes/no (recommended) mipmaps = true # Generate shadows (Only if you have elevation data) shadows = false # Always overwrite existing files in the output directory overwrite = true #--------------- # Input section #--------------- #Input images image_dir { path = /data/geodata/images/aerial/ recursive = true ext = .tif pri = 2 coosys = +proj=utm +zone=30 +datum=WGS84 } image_dir { path = /data/geodata/images/lores/ recursive = true ext = .tif pri = 1 } # Elevation data for shading dem_dir { path = /data/geodata/srtm ext = .tif pri = 1 } dem_dir { path = /data/geodata/srtm30 ext = .DEM.gz pri = 0 }