Scenery:Texmapper.cfg File
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Revision as of 20:20, 9 January 2010 by Thomas (talk | contribs) (New page: This is the main configuration file for the texture map generator. It is very similar to the terrain config file and some of the parameters are the same. <pre...)
This is the main configuration file for the texture map generator. It is very similar to the terrain config file and some of the parameters are the same.
#----------------
# Common section
#----------------
tile_size_n = 3648
tile_size_e = 3648
start_n = 45.0974
start_e = 7.26291
ref_lat = 50
num_tiles_n = 32
num_tiles_e = 32
#------------------------
# Texture mapper section
#------------------------
# Texture resolution (tile_size/tex_size = Approx 3.5m/pixel)
tex_size = 1024
# Image format (DXT1/gzip compressed)
out_pixel_fmt = DXT1
out_file_ext = .dds.gz
# Work cache sizes (in Mb)
shd_cache_sz = 200
img_cache_sz = 200
#-------
# Flags
#-------
# Generate mipmaps yes/no (recommended)
mipmaps = true
# Generate shadows (Only if you have elevation data)
shadows = false
# Always overwrite existing files in the output directory
overwrite = true
#---------------
# Input section
#---------------
#Input images
image_dir {
path = /data/geodata/images/aerial/
recursive = true
ext = .tif
pri = 2
coosys = +proj=utm +zone=30 +datum=WGS84
}
image_dir {
path = /data/geodata/images/lores/
recursive = true
ext = .tif
pri = 1
}
# Elevation data for shading
dem_dir {
path = /data/geodata/srtm
ext = .tif
pri = 1
}
dem_dir {
path = /data/geodata/srtm30
ext = .DEM.gz
pri = 0
}