<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.silentwings.no/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Surge</id>
	<title>Silent Wings Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.silentwings.no/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Surge"/>
	<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php/Special:Contributions/Surge"/>
	<updated>2026-05-26T10:09:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>http://wiki.silentwings.no/index.php?title=Miscellaneous_Scenery_Tools&amp;diff=158</id>
		<title>Miscellaneous Scenery Tools</title>
		<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php?title=Miscellaneous_Scenery_Tools&amp;diff=158"/>
		<updated>2007-04-16T15:41:01Z</updated>

		<summary type="html">&lt;p&gt;Surge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;chop.py&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://addons.silentwings.no/index.php?module=Downloads&amp;amp;func=view&amp;amp;cid=3 chop.py] is a Python script that chops up a GeoTIFF (georeferenced TIFF image) into a grid of equal size pieces.&amp;lt;br&amp;gt;&lt;br /&gt;
This is particularly useful if you need to touch up a large aerial or satellite image in a graphics application such as GIMP or Photoshop and one doesn&#039;t have enough RAM for the entire image to fit into.&amp;lt;br&amp;gt;&lt;br /&gt;
chop.py uses utilities from the [http://www.gdal.org/ GDAL] library which must be installed.&lt;br /&gt;
&lt;br /&gt;
chop.py has two basic modes of operation : size and pieces.&lt;br /&gt;
&lt;br /&gt;
To chop an image into pieces with each piece having a maximum size of 5000 by 4000 pixels :&lt;br /&gt;
 chop.py -s 5000 4000 input.tif output.tif&lt;br /&gt;
&lt;br /&gt;
To chop an image into 2 horizontal by 4 vertical pieces :&lt;br /&gt;
 chop.py -p 2 4 input.tif output.tif&lt;br /&gt;
&lt;br /&gt;
If you would like to create TIFF World files for the output images pass the &amp;lt;b&amp;gt;-t&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;-tifw&amp;lt;/b&amp;gt; program argument. That will ensure that when you modify and save the images in an application that doesn&#039;t honor the georeferencing tags (such as GIMP and Photoshop) the georeferencing information will not be lost.&lt;br /&gt;
&lt;br /&gt;
If you would like the pieces to have an overlap so that they can be seamlessly mosaiced back together again you can specify the overlap in pixels with the &amp;lt;b&amp;gt;-o&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;--overlap&amp;lt;/b&amp;gt; program argument.&lt;br /&gt;
&lt;br /&gt;
Full example with maximum piece size of 3000 by 3000 pixels, 10 pixel overlap between pieces and TIFF World file creation :&lt;br /&gt;
 chop.py -s 3000 3000 -t -o 10 input.tif output.tif&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
	<entry>
		<id>http://wiki.silentwings.no/index.php?title=Miscellaneous_Scenery_Tools&amp;diff=157</id>
		<title>Miscellaneous Scenery Tools</title>
		<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php?title=Miscellaneous_Scenery_Tools&amp;diff=157"/>
		<updated>2007-04-16T15:38:50Z</updated>

		<summary type="html">&lt;p&gt;Surge: New page: &amp;lt;b&amp;gt;chop.py&amp;lt;/b&amp;gt;  [http://addons.silentwings.no/index.php?module=Downloads&amp;amp;func=view&amp;amp;cid=3 chop.py] is a Python script that chops up a GeoTIFF (georeferenced TIFF image) into a grid of equal...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;chop.py&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://addons.silentwings.no/index.php?module=Downloads&amp;amp;func=view&amp;amp;cid=3 chop.py] is a Python script that chops up a GeoTIFF (georeferenced TIFF image) into a grid of equal size pieces.&lt;br /&gt;
This is particularly useful if you need to touch up a large aerial or satellite image in a graphics application such as GIMP or Photoshop and one doesn&#039;t have enough RAM for the entire image to fit into.&lt;br /&gt;
chop.py uses utilities from the [http://www.gdal.org/ GDAL] library which must be installed.&lt;br /&gt;
&lt;br /&gt;
chop.py has two basic modes of operation : size and piece.&lt;br /&gt;
&lt;br /&gt;
To chop an image into pieces with each piece having a maximum size of 5000 by 4000 pixels :&lt;br /&gt;
 chop.py -s 5000 4000 input.tif output.tif&lt;br /&gt;
&lt;br /&gt;
To chop an image into 2 horizontal by 4 vertical pieces :&lt;br /&gt;
 chop.py -p 2 4 input.tif output.tif&lt;br /&gt;
&lt;br /&gt;
If you would like to create TIFF World files for the output images pass the &amp;lt;b&amp;gt;-t&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;-tifw&amp;lt;/b&amp;gt; program argument. That will ensure that when you modify and save the images in an application that doesn&#039;t honor the georeferencing tags (such as GIMP and Photoshop) the georeferencing information will not be lost.&lt;br /&gt;
&lt;br /&gt;
If you would like the pieces to have an overlap so that they can be seamlessly mosaiced back together again you can specify the overlap in pixels with the &amp;lt;b&amp;gt;-o&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;--overlap&amp;lt;/b&amp;gt; program argument.&lt;br /&gt;
&lt;br /&gt;
Full example with maximum piece size of 3000 by 3000 pixels, 10 pixel overlap between pieces and TIFF World file creation :&lt;br /&gt;
 chop.py -s 3000 3000 -t -o 10 input.tif output.tif&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
	<entry>
		<id>http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=129</id>
		<title>File &amp; Directory Structure</title>
		<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=129"/>
		<updated>2007-03-06T19:23:18Z</updated>

		<summary type="html">&lt;p&gt;Surge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article describes the file and directory structure used to store Silent Wings scenery.&lt;br /&gt;
&lt;br /&gt;
[[Image:File_structure_1.png|none|thumb|Minden scenery directory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one master directory that holds all the files required for a scenery area. The name of the master directory is the name the user will see in the user interface when they want to select the scenery.&lt;br /&gt;
The icon for the scenery, the waypoints list and a set of scenery blocks are placed inside the master scenery directory. The tasks.dat file contains the saved tasks a user has created and will be created automatically by the user interface. It is not required at all for scenery creation and shouldn&#039;t be shipped with a scenery release.&lt;br /&gt;
&lt;br /&gt;
The scenery block directories (BLK*) contain the terrain and 3D models.&lt;br /&gt;
Scenery may consist of just one block or multiple blocks that are tiled to cover a larger area.&lt;br /&gt;
Each scenery block contains :&lt;br /&gt;
 &lt;br /&gt;
 * 3D models and their textures in the models directory (models and models/textures)&lt;br /&gt;
 * terrain textures in the textures directory&lt;br /&gt;
 * a list of the airports in the block in the airports.dat&lt;br /&gt;
 * the elevation data in a file called terrain.tin (triangulated irregular network)&lt;br /&gt;
 * the rest are configuration/control files&lt;br /&gt;
&lt;br /&gt;
Nearly all of the files in the BLK directories are created automatically by the scenery tools with the exceptions being :&lt;br /&gt;
&lt;br /&gt;
 * default model textures&lt;br /&gt;
 * custom 3D models&lt;br /&gt;
 * forest models, textures and config files&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
	<entry>
		<id>http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=128</id>
		<title>File &amp; Directory Structure</title>
		<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=128"/>
		<updated>2007-03-06T19:14:36Z</updated>

		<summary type="html">&lt;p&gt;Surge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article describes the file and directory structure used to store Silent Wings scenery.&lt;br /&gt;
&lt;br /&gt;
[[Image:File_structure_1.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one master directory that holds all the files required for a scenery area. The name of the master directory is the name the user will see in the user interface when they want to select the scenery.&lt;br /&gt;
The icon for the scenery, the waypoints list and a set of scenery blocks are placed inside the master scenery directory. The tasks.dat file contains the saved tasks a user has created and will be created automatically by the user interface. It is not required at all for scenery creation and shouldn&#039;t be shipped with a scenery release.&lt;br /&gt;
&lt;br /&gt;
The scenery block directories (BLK*) contain the terrain and 3D models.&lt;br /&gt;
Scenery may consist of just one block or multiple blocks that are tiled to cover a larger area.&lt;br /&gt;
Each scenery block contains :&lt;br /&gt;
 &lt;br /&gt;
 * 3D models and their textures in the models directory (models and models/textures)&lt;br /&gt;
 * terrain textures in the textures directory&lt;br /&gt;
 * a list of the airports in the block in the airports.dat&lt;br /&gt;
 * the elevation data in a file called terrain.tin (triangulated irregular network)&lt;br /&gt;
 * the rest are configuration/control files&lt;br /&gt;
&lt;br /&gt;
Nearly all of the files in the BLK directories are created automatically by the scenery tools with the exceptions being :&lt;br /&gt;
&lt;br /&gt;
 * default model textures&lt;br /&gt;
 * custom 3D models&lt;br /&gt;
 * forest models, textures and config files&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
	<entry>
		<id>http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=127</id>
		<title>File &amp; Directory Structure</title>
		<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=127"/>
		<updated>2007-03-06T19:07:52Z</updated>

		<summary type="html">&lt;p&gt;Surge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article describes the file and directory structure used to store Silent Wings scenery.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the Minden scenery file structure.&lt;br /&gt;
[[Image:File_structure_1.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one master directory that holds all the files required for a scenery area. In this case it&#039;s called &amp;quot;minden&amp;quot; and this is the name the user will see in the user interface when they want to select the scenery.&lt;br /&gt;
The icon for the scenery, the waypoints list and a set of scenery blocks are placed inside the master scenery directory. The tasks.dat file contains the saved tasks a user has created and will be created automatically by the user interface. It is not required at all for scenery creation and shouldn&#039;t be shipped with a scenery release.&lt;br /&gt;
&lt;br /&gt;
The scenery block directories (BLK*) contain the terrain and 3D models.&lt;br /&gt;
Scenery may consist of just one block or multiple blocks that are tiled to cover a larger area.&lt;br /&gt;
Each scenery block contains :&lt;br /&gt;
 &lt;br /&gt;
 * 3D models and their textures in the models directory (models and models/textures)&lt;br /&gt;
 * terrain textures in the textures directory&lt;br /&gt;
 * a list of the airports in the block in the airports.dat&lt;br /&gt;
 * the elevation data in a file called terrain.tin (triangulated irregular network)&lt;br /&gt;
 * the rest are configuration/control files&lt;br /&gt;
&lt;br /&gt;
Nearly all of the files in the BLK directories are created automatically by the scenery tools with the exceptions being :&lt;br /&gt;
&lt;br /&gt;
 * default model textures&lt;br /&gt;
 * custom 3D models&lt;br /&gt;
 * forest models, textures and config files&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
	<entry>
		<id>http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=126</id>
		<title>File &amp; Directory Structure</title>
		<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=126"/>
		<updated>2007-03-06T18:54:45Z</updated>

		<summary type="html">&lt;p&gt;Surge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article describes the file and directory structure used to store Silent Wings scenery.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the Minden scenery file structure.&lt;br /&gt;
[[Image:File_structure_1.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
	<entry>
		<id>http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=125</id>
		<title>File &amp; Directory Structure</title>
		<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=125"/>
		<updated>2007-03-06T18:51:10Z</updated>

		<summary type="html">&lt;p&gt;Surge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article describes the file and directory structure used to store Silent Wings scenery.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the Minden scenery file structure.&lt;br /&gt;
[[Image:File_structure_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
	<entry>
		<id>http://wiki.silentwings.no/index.php?title=File:File_structure_1.png&amp;diff=124</id>
		<title>File:File structure 1.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php?title=File:File_structure_1.png&amp;diff=124"/>
		<updated>2007-03-06T18:50:24Z</updated>

		<summary type="html">&lt;p&gt;Surge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
	<entry>
		<id>http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=123</id>
		<title>File &amp; Directory Structure</title>
		<link rel="alternate" type="text/html" href="http://wiki.silentwings.no/index.php?title=File_%26_Directory_Structure&amp;diff=123"/>
		<updated>2007-03-06T18:37:17Z</updated>

		<summary type="html">&lt;p&gt;Surge: New page: Place holder  Category:Scenery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place holder&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
</feed>